experiments with fresnel and shadergraph
[WindSway-HDRP.git] / Library / PackageCache / com.unity.postprocessing@2.1.6 / PostProcessing / Textures / Spectral LUTs / SpectralLut_BlueRed.tga.meta
blobf47c5b8dbd2644196f013f6043753e0e9bec7a70
1 fileFormatVersion: 2
2 guid: 318cbcd94840f1d48aca4d86234dc2e7
3 timeCreated: 1473255656
4 licenseType: Pro
5 TextureImporter:
6   fileIDToRecycleName: {}
7   serializedVersion: 2
8   mipmaps:
9     mipMapMode: 0
10     enableMipMap: 0
11     linearTexture: 0
12     correctGamma: 0
13     fadeOut: 0
14     borderMipMap: 0
15     mipMapFadeDistanceStart: 1
16     mipMapFadeDistanceEnd: 3
17   bumpmap:
18     convertToNormalMap: 0
19     externalNormalMap: 0
20     heightScale: 0.25
21     normalMapFilter: 0
22   isReadable: 0
23   grayScaleToAlpha: 0
24   generateCubemap: 0
25   cubemapConvolution: 0
26   cubemapConvolutionSteps: 7
27   cubemapConvolutionExponent: 1.5
28   seamlessCubemap: 0
29   textureFormat: -3
30   maxTextureSize: 32
31   textureSettings:
32     filterMode: 1
33     aniso: 0
34     mipBias: -1
35     wrapMode: 1
36   nPOTScale: 0
37   lightmap: 0
38   rGBM: 0
39   compressionQuality: 50
40   allowsAlphaSplitting: 0
41   spriteMode: 0
42   spriteExtrude: 1
43   spriteMeshType: 1
44   alignment: 0
45   spritePivot: {x: 0.5, y: 0.5}
46   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
47   spritePixelsToUnits: 100
48   alphaIsTransparency: 0
49   spriteTessellationDetail: -1
50   textureType: 5
51   buildTargetSettings: []
52   spriteSheet:
53     serializedVersion: 2
54     sprites: []
55     outline: []
56   spritePackingTag: 
57   userData: 
58   assetBundleName: 
59   assetBundleVariant: